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Target Times

3 Ball Stableford - 3 hours and 40 minutes.
3 Ball Strokes - 3 hours and 50 minutes.
4 Ball and Team– 4 hours.

Awareness

We request that each member notes the Target Times and reads the attached Guidelines. You are asked to implement the Guidelines into you own play when necessary.

Monitoring

a)            The GUI/ILGU Committees will monitor the pace of play of members with the support of our Course Ranger

b)            The Course Ranger is authorised to approach any group that is out of position on the course and ask that they increase their Pace of Play in order to get back into proper position. If within two holes the group fails to get back into position on the course, they may be instructed to stand aside and let the group behind play through.

c)            The Course ranger is authorised to note the finishing time(s) of groups that he has approached re their pace of play.

d)            Failure to respect the Ranger or the Ranger’s instructions shall be referred to the Committee for potential disciplinary action.

e)            Members are encouraged to point out to groups, who have lost a full hole on the group in front, in a polite manner, to either pick up their pace of play or call the group behind them through.

f)             The GUI/ILGU Competitions Committees will contact individual players directly who come to their attention in regard to Pace of Play issues with a view to encouraging them to improve their Pace of Play.

g)            A record of all notices issued to members shall be maintained by the GUI/ILGU Committees. The Committees reserve the right to penalise/sanction slow players. Rule 6-7 Undue Delay; Slow Play* (see below)

GUI/ILGU Committees

22 September 2016

Rule 6- 7 Undue Delay; Slow Play

The player must play without undue delay and in accordance with any pace of play guidelines that the Committee may establish. Between completion of a hole and playing from the next teeing ground, the player must not unduly delay play. PENALTY FOR BREACH OF RULE 6-7:

Match play – Loss of hole; Stroke play – Two strokes.

Bogey and par competitions – See Note 2 to Rule 32-1a.

Stableford competitions – See Note 2 to Rule 32-1b.

For subsequent offence – Disqualification.

Note 1: If the player unduly delays play between holes, he is delaying the play of the next hole and, except for bogey, par and Stableford competitions (see Rule 32), the penalty applies to that hole.

Note 2: For the purpose of preventing slow play, the Committee may, in the conditions of a competition (Rule 33-1), establish pace of play guidelines including maximum periods of time allowed to complete a stipulated round, a hole or a stroke.

In match play, the Committee may, in such a condition, modify the penalty for a breach of this Rule as follows:

First offence – Loss of hole;
Second offence – Loss of hole;
For subsequent offence – Disqualification.

In stroke play, the Committee may, in such a condition, modify the penalty for a breach of this Rule as follows:

First offence – One stroke;
Second offence – Two strokes;
For subsequent offence – Disqualification.

Arrive on Time – Arrive at the course15 minutes early and be ready to play 5 minutes before tee time.

Keep Up – You should always play at a good pace. One’s place on the golf course is immediately behind the players in front, not in front of the players behind.

Be Aware – If your group is holding up a group behind, move on briskly or call them through. It is your group’s responsibility to keep up with the group in front. If you have lost a clear hole to the group in front and are delaying the group behind you should stand aside and invite the group behind to play through. If your group has not lost a clear hole, but it is apparent that the group behind can play faster, you should invite the faster moving group to overtake you.

Speak Up – If your group is falling behind a special effort needs to be made to catch up. It is everybody’s duty in the group to be aware and speak up.

Lost Balls – If there is a possibility of your ball being lost or out of bounds, immediately play a provisional ball. Always have a spare ball in your pocket.

Start the Clock – Once you commence searching for a lost ball, start the clock. If a ball is not found after searching for five minutes, under the rules of golf, the ball is lost! Players searching for a ball should signal the players in the group behind them to play through when it becomes apparent that the ball will not easily be found. You shouldn’t wait for five minutes before doing so.

Next Tee – when you are on or near the putting green, position your golf bag on the way to the next tee.

Move on – when the play of a hole has been completed, leave the putting green quickly. Don’t practice missed putts while others are waiting behind. Fill out the scorecard on the next tee.

Be Ready – Move to your ball always (if its safe to do so) and be ready to play when it is your turn- do not stand by each player’s ball while they play their shot before you. When it’s your turn to play, have your selected club in your hand or have that putt read.

Play Away – Except in match play, don’t always wait on others – if sensible and agreeable to your partners, play away.

Talk while you walk – move briskly between shots. Don’t linger or stop for a chat.

Pick Up – If you have used up your quota of shots or can’t improve on your partners score, pick up and move on!

Visitors – encourage your visitors to ‘Play the Edmondstown Way’.

Check your time – upon completing your 18 holes check the time taken for your round. Has your group achieved the Edmondstown Target Times?

 

GUI/ILGU Committees

22 September 2016